Windows 10, with dgvoodoo. Plumeberry -2 points. The PC Gaming Wiki site says install the game from CD as normal but when the launcher opens and you click install nothing happens. So not very helpful. That's about as far as I can get on Win Baltika 1 point. WheninWome 0 point. Anybody have a fix? Azkard 0 point. When all the files are extracted out, it'll ask for a disc to play. Gerhalt 1 point. An outstanding example of a retrogame, that runs perfectly even in modern OS with no sign of problem whatsoever!
Considering it's a game from it works totally smoothly: need some modern resolution - no problemo! Weapons are all very cool, and cause enemies to die in different ways, such as blowing up in mid air or spiraling to the ground in a cloud of smoke.
HQ guides Slater through the missions very specifically, and very little time is given for wandering. Some missions include extra help such wingmen and police escorts, which are actually very useful. Music reacts to the action, with a slick drum n' bass track kicking in when the fighting starts. Sound effects are also very cool and lively, pulling the player further into the experience.
The stage is set for a top of the line title on the PlayStation. All the elements are in place for an astounding and unique experience. It is unfortunate that the horrendous draw-in detracts from the otherwise amazing experience of G Police. G-Police combines characteristics of an action shooter and a flight simulator, and as such provides quite a challenge for even the most experienced game player. The pace of the action is fast and furious, and quick reflexes are a must.
Missions are more diverse than simply the "blow-everything-up-in-sight" variety. Each mission is preceded by well-done mission briefings and weapon data screens. There are 14 different weapons systems in the game, all of which are well-planned and quite enjoyable to deploy.
Although I found the colorful cockpit Heads-Up Display slightly less intuitive than in other games, the menus in the game are both attractive and well organized.
You can choose to play a new mission, load an old mission, engage in training, or set game options determining audio quality and volume, graphics quality, and keyboard or joystick controls. There is no multiplayer option in the game, which somewhat limits the replay value. The biggest problem with the gameplay -- and it is a major one -- revolves around the user controls. Because this game combines shooter and simulator characteristics, using a joystick preferred or game pad is essential.
Unfortunately, although G-Police nicely supports a variety of models of these two input devices, the controls are much too sensitive. If you try to perform a subtle movement, you move too way too fast. Given the high speed at which your enemies fly around and the constant presence of immovable obstacles in your flight path, not to mention the considerable artificial intelligence they have in eluding your attacks, this touchiness in the control is quite frustrating.
A second problem is that the viewing depth, even when set at the farthest distance, seems to be much too short for effective gameplay. Put quite simply, you are not able to see far enough ahead of you to avoid constantly crashing into buildings or the grid fence surrounding your locale.
It's even difficult to avoid accidentally flying right into enemy gunfire. Speaking of the grid fences, they detract from the realism of the gameplay; other means could have been used more effectively to set the spatial limits on flight within a particular mission.
Part of the fun of playing a game like this is feeling as if you can fly wherever you want to scope out the mission objectives or get a better attack angle to deal with your enemies; instead, in this game you develop an intense feeling of nearsighted claustrophobia.
Assuming you have 3D video accelerator support, the graphics in this game are quite beautiful. The choice of colors, the lighting effects and the explosions are especially gorgeous. All the visuals are extremely consistent in tone, portraying ominous combat in foreboding cityscapes of the future. But I did not find the background settings quite as overwhelmingly detailed and attractive as those in Blue Byte's Extreme Assault which still in my mind sets the standard here.
The full-motion video segments in the game, available at high resolution with proper hardware support, are much more intricate than in most other games. The music in this game is superb and exhilarating while not overwhelming your senses. The sound effects and vocal effects are also excellent. Every aspect of the audio is extremely sharp and clear.
However, it was indeed a bother that this game is one of the few that permanently alters my default system volumes for digital sound and CD-audio after I quit playing. A nicely written and organized black-and-white jewel case manual, called the G-Police Handbook, is included with the game.
The information is presented in a clear and straightforward way, without a lot of frills or hip humor, and it is more than adequate for its task. It should be noted that the detailed background story of the game is not in this manual and is only available through the opening video.
This is a tough game for me render an overall judgment. On the one hand, it is exactly the kind of action shooter I love to play, and its graphics and music are wonderful; on the other hand, controlling the helicopter was too difficult and seeing far ahead was nearly impossible.
Also, I never felt the kind of absorbing addiction to the game I had been so eagerly anticipating. In any case, if you really want a true challenge to your hand-eye coordination, this one's for you. Leave it to Psygnosis to come up with another innovative game.
G Police is a lot of fun to play, looks great and has some of the best computer-generated FMV I've seen we're talking Tekken 2 quality here.
The game is a mix between Warhawk and Black Dawn, but to compare it to either of them doesn't really do the game justice. I really liked being able to fly anywhere I wanted well, anywhere inside the walls of a futuristic city and the missions they had were cool. I was a huge fan of Syndicate back in the day. Granted you don't have any cyborg assassins to control in G-Police, but the mood of the game is along the same lines. And need I say the game has awesome lighting effects?
Psygnosis is practically the leader in this Field. Another good point is the voice-overs. I'm pretty critical when it comes to crappy voice-acting, just because it's so obvious that they hired a bad actor to do the voice, but there's no sign of that in G Police. My main gripe is the pop-up. They did a decent job of hiding it through a kind of shad ow effect, but it still looks pretty weird. For instance, when you're flying near the corner of a city and you know the corner is there, it's all blacked out.
For what they were working with on the PlayStation though, they did a great pick it up. G Police has the most incredible cityscapes ever seen in a game despite the draw-in problems. There's just something too cool about chasing bogies between skyscrapers and above traffic-jammed streets. No game since Snatcher has created such a Blade Runner -esque atmosphere.
The more than 30 missions come in a wide variety, too, and the cinemas and radio chatter complete this slick package. I only wish it controlled better. G Police is a slick, Blade Runner-ish 3-D shooter. I'm not one easily impressed by full-motion video, but G Police has some of the best cut scenes I've seen in a while. It takes a while to get used to the game control, but when you do, you're good to go. The detail is impressive, the music has a cool techno beat and the polygonal graphics are excellent as well.
These elements combine to make an immersive gaming experience. With G Police, Psygnosis reminds everyone why they are such a hip publisher. This stylish game builds a realistic and immersive world, via cinemas and story line, sights and sounds the FMV is breathtaking! The control left a little to be desired. The original sequence was 21 seconds long, but was shortened to allow gameplay footage to appear in the advertisement.
The animation was «done entirely using traditional hand-drawn methods», according to its creator. I decided to concentrate on the people inside the machines, emphasizing their emotions and expressions.
Also, the computer imagery was very atmospheric, with lots of lighting effects. I used multiple layers of glows, highlights, and shadows to get the drawn artwork to match the atmosphere of the game footage. The online magazine indicated it was further anticipating the titles due to the credentials of the developer.
Next Generation Magazine praised the game's support of recent technical innovations, particularly force—feedback joysticks, 3D sound, and Direct3D Hardware Acceleration. The magazine also praised the graphics again noting the Blade Runner influence , responsive controls and enjoyable gameplay.
However, the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed. The magazine also recommended the PC version of the game over the PlayStation version due to improved graphics.
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